BasicBeam( buildup_duration: 0.9, recover_duration: 2.0, beam_duration: 2.0, damage: 12.5, tick_rate: 3.0, range: 22.0, max_angle: 22.5, damage_effect: Some(Buff(( kind: Frigid, dur_secs: 3.0, strength: Value(0.5), chance: 1.0, ))), energy_regen: 2, energy_drain: 0, ori_rate: 0.5, specifier: Frost, )