BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.9, projectile: ( kind: Explosive( radius: 3, min_falloff: 0.1, reagent: Some(White), terrain: Some((30, IceBomb)), ), attack: Some(( damage: 30, knockback: Some(12), energy: 0, buff: Some(( kind: Frozen, dur_secs: 5, // TODO: Change from DamageFraction to Value (probably?) strength: DamageFraction(0.05), chance: 1.0, )), )), ), projectile_body: Object(IceBomb), projectile_speed: 40.0, num_projectiles: Value(5), projectile_spread: 0.05, move_efficiency: 0.3, )