#![enable(implicit_some)] ( name: Name("Novice"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.dungeon.cultist.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"), active_hands: InHands((Choice([ (2, Item("common.items.weapons.staff.cultist_staff")), (1, Item("common.items.weapons.sceptre.sceptre_velorite_0")), ]), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )