FinisherMelee( energy_cost: 0, buildup_duration: 0.5, swing_duration: 0.3, recover_duration: 0.4, melee_constructor: ( kind: Slash( damage: 40, poise: 100, knockback: 0, energy_regen: 0, ), range: 3.0, angle: 360.0, multi_target: Some(Normal), ), minimum_combo: 50, )