BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 0.6, projectile: ( kind: Explosive( radius: 3, min_falloff: 0.7, reagent: Some(Red), terrain: Some((2, Black)) ), attack: Some(( damage: 5.5, energy: 10, buff: Some(( kind: Burning, dur_secs: 3, strength: DamageFraction(0.3), chance: 0.1, )), )), ), projectile_body: Object(BoltFire), projectile_speed: 25, num_projectiles: 5, projectile_spread: 0.125, move_efficiency: 0.3, )