Shockwave( energy_cost: 0, buildup_duration: 1.2, swing_duration: 0.1, recover_duration: 0.8, damage: 16, poise_damage: 0, knockback: ( strength: 15, direction: Away), shockwave_angle: 360, shockwave_vertical_angle: 90, shockwave_speed: 12, shockwave_duration: 1.0, dodgeable: Jump, move_efficiency: 0, damage_kind: Energy, specifier: Fire, ori_rate: 1.0, timing: PostBuildup, emit_outcome: true, )