FinisherMelee( energy_cost: 0, buildup_duration: 0.1, swing_duration: 0.1, recover_duration: 0.3, melee_constructor: ( kind: Bash( damage: 25, poise: 0, knockback: 0, energy_regen: 0, ), range: 4.0, angle: 15.0, attack_effect: Some((Poise(50), BehindTarget)), precision_flank_multipliers: (front: 1.0, side: 1.0, back: 3.0), ), minimum_combo: 10, )