BasicMelee( energy_cost: 10, buildup_duration: 0.6, swing_duration: 0.1, hit_timing: 0.5, recover_duration: 0.4, melee_constructor: ( kind: Bash( damage: 20, poise: 20, knockback: 0, energy_regen: 0, ), range: 3, angle: 20, damage_effect: Some(Buff(( kind: Staggered, dur_secs: 10.0, strength: Value(0.5), chance: 1.0, ))), attack_effect: Some(( Knockback(( direction: Up, strength: 15, )), AnyDamage, )), ), ori_modifier: 0.2, )