#![enable(implicit_some)] ( name: Name("Sea Cleric"), body: RandomWith("danari"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.sea_chapel.sea_cleric"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.sea_chapel.sea_cleric"), active_hands: InHands((Choice([ (2, ModularWeapon(tool: Axe, material: Cobalt, hands: None)), (2, ModularWeapon(tool: Sword, material: Cobalt, hands: None)), (2, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)), (2, ModularWeapon(tool: Bow, material: Ironwood, hands: None)), ]), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank4.fullskill"), ], )