[ (1.0, All([ MultiDrop(Item("common.items.utility.coins"), 200, 500), MultiDrop(Item("common.items.mineral.ingot.iron"), 5, 10), MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8), // Special drop Lottery([ // Lantern drop (0.15, Item("common.items.lantern.blue_0")), // Hat drop (0.3, Item("common.items.armor.misc.head.mitre")), // Allow for Eldwood to drop until entity droppers are implemented (0.5, Item("common.items.log.eldwood")), (1.05, Nothing), ]), ])) ]