BasicMelee( energy_cost: 0, buildup_duration: 0.7, swing_duration: 0.15, hit_timing: 0.7, recover_duration: 0.6, melee_constructor: ( kind: Bash( damage: 68, poise: 250, knockback: 0, energy_regen: 0, ), range: 8.0, angle: 100.0, attack_effect: Some((Poise(1000), TargetBlocking)), multi_target: Some(Normal), ), ori_modifier: 0.8, )