// Loot table that exists purely for price rationalisation // Put here anything that doesn't fit in anything else. // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ /// Non-craftable gliders (1.5, Item("common.items.glider.blue")), (1.5, Item("common.items.glider.moonrise")), (1.0, Item("common.items.glider.skullgrin")), // Butterfly gliders (1.5, Item("common.items.glider.morpho")), (1.5, Item("common.items.glider.monarch")), (1.5, Item("common.items.glider.moth")), // Lanterns (1.5, Item("common.items.lantern.geode_purp")), (1.5, Item("common.items.lantern.pumpkin")), (1.0, Item("common.items.boss_drops.lantern")), (1.5, Item("common.items.lantern.blue_0")), // Keys (15.0, Item("common.items.keys.bone_key")), (15.0, Item("common.items.keys.glass_key")), (15.0, Item("common.items.keys.haniwa_key")), (15.0, Item("common.items.keys.minotaur_key")), (15.0, Item("common.items.keys.myrmidon_key")), (15.0, Item("common.items.keys.rusty_tower_key")), (15.0, Item("common.items.keys.sahagin_key")), (15.0, Item("common.items.keys.terracotta_key_chest")), (15.0, Item("common.items.keys.terracotta_key_door")), (15.0, Item("common.items.keys.vampire_key")), (15.0, Item("common.items.keys.quarry_keys.forge_key")), (15.0, Item("common.items.keys.quarry_keys.miner_key")), ]