ChargedRanged( energy_cost: 0, energy_drain: 0, projectile: ( kind: Pointed, attack: Some(( damage: 2, energy: 2, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), scaled: Some(( damage: 12, knockback: Some(12), energy: 14, )), ), buildup_duration: 0.25, charge_duration: 1.0, recover_duration: 0.4, projectile_body: Object(Arrow), projectile_light: None, initial_projectile_speed: 50.0, scaled_projectile_speed: 200.0, move_speed: 0.6, )