([ Group(Weapon(Sceptre)), // Beam Skill((Sceptre(LDamage), 1)), Skill((Sceptre(LRange), 1)), Skill((Sceptre(LLifesteal), 1)), Skill((Sceptre(LRegen), 1)), // Heal Skill((Sceptre(HHeal), 1)), Skill((Sceptre(HDuration), 1)), Skill((Sceptre(HRange), 1)), Skill((Sceptre(HCost), 1)), ])