RapidMelee( buildup_duration: 0.0, swing_duration: 0.5, recover_duration: 0.0, melee_constructor: ( kind: Slash( damage: 80, poise: 0, knockback: 50, energy_regen: 0, ), range: 3.5, angle: 360, multi_target: Some(Normal), ), energy_cost: 0, ori_modifier: 1.0, move_modifier: 1.0, )