ChargedMelee( energy_cost: 1, energy_drain: 1.0, melee_constructor: ( kind: Bash( damage: 1.0, poise: 1.0, knockback: 30.0, energy_regen: 0.0, ), scaled: Some(( kind: Bash( damage: 0.1, poise: 1.0, knockback: 60.0, energy_regen: 0.0, ))), range: 5.0, angle: 30.0, ), charge_duration: 2.0, swing_duration: 0.1, hit_timing: 0.2, recover_duration: 1.5, )