#![enable(implicit_some)] ( name: Name("Iron Golem"), body: RandomWith("irongolem"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.dwarven_quarry.irongolem"), inventory: ( loadout: FromBody, ), agent: ( idle_wander_factor: 0.0, aggro_range_multiplier: 0.1, ), meta: [], )