#![enable(implicit_some)] ( name: Name("Gnome"), body: RandomWith("gnome"), alignment: Alignment(Wild), loot: LootTable("common.loot_tables.dungeon.myrmidon.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.spots.gnome"), active_hands: InHands((Item("common.items.npc_weapons.biped_small.myrmidon.hoplite"), None)), )), ), meta: [], )