#![enable(implicit_some)] ( chest: Item("common.items.npc_armor.biped_small.bushly.chest.bushly"), gloves: Item("common.items.npc_armor.biped_small.bushly.hand.bushly"), legs: Item("common.items.npc_armor.biped_small.bushly.pants.bushly"), feet: Item("common.items.npc_armor.biped_small.bushly.foot.bushly"), active_hands: InHands((Item("common.items.npc_weapons.unique.bushly"), None)), )