([ Group(Weapon(Bow)), // Projectile Speed Skill((Bow(ProjSpeed), 2)), // Charged Skill((Bow(CDamage), 2)), Skill((Bow(CKnockback), 2)), Skill((Bow(CSpeed), 2)), Skill((Bow(CRegen), 1)), Skill((Bow(CMove), 1)), // Repeater Skill((Bow(RDamage), 2)), Skill((Bow(RCost), 1)), Skill((Bow(RSpeed), 1)), // Shotgun Skill((Bow(UnlockShotgun), 1)), Skill((Bow(SDamage), 1)), Skill((Bow(SCost), 1)), Skill((Bow(SArrows), 1)), Skill((Bow(SSpread), 1)), ])