DashMelee( energy_cost: 0, melee_constructor: ( kind: Bash( damage: 5.0, poise: 10.0, knockback: 10.0, energy_regen: 0.0, ), scaled: Some(( kind: Bash( damage: 12.5, poise: 40.0, knockback: 30.0, energy_regen: 0.0, ))), range: 5.0, angle: 90.0, multi_target: Some(Normal), ), energy_drain: 0, forward_speed: 10.0, buildup_duration: 0.6, charge_duration: 4.0, swing_duration: 0.1, recover_duration: 1.0, ori_modifier: 0.3, auto_charge: false, )