BasicMelee( energy_cost: 10, buildup_duration: 0.2, swing_duration: 0.4, hit_timing: 0.5, recover_duration: 0.2, melee_constructor: ( kind: Bash( damage: 20, poise: 20, knockback: 10, energy_regen: 0, ), range: 3, angle: 360, multi_target: Some(Normal), ), ori_modifier: 0.2, )