ComboMelee2( strikes: [ ( melee_constructor: ( kind: Stab( damage: 14, poise: 5, knockback: 0, energy_regen: 0, ), range: 5.0, angle: 5.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 8.0, strength: DamageFraction(0.15), chance: 1.0, ))), ), buildup_duration: 0.15, swing_duration: 0.1, hit_timing: 0.5, recover_duration: 0.4, ori_modifier: 0.6, movement: ( buildup: Some(Forward(2.0)), swing: Some(Forward(2.0)), recover: None, ), ), ], energy_cost_per_strike: 5, )