BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 2.5, projectile: ( kind: Pointed, attack: Some(( damage: 25, knockback: Some(12), energy: 4, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(BoltBesieger), projectile_light: None, projectile_speed: 60.0, num_projectiles: 4, projectile_spread: 0.05, move_efficiency: 0.3, )