#![enable(implicit_some)] ( name: Name("Adept"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.dungeon.cultist.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.spots.wizard_tower.wizard_low"), active_hands: InHands((Choice([ (2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)), (2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)), ]), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )