FinisherMelee(
    energy_cost: 0,
    buildup_duration: 0.4,
    swing_duration: 0.2,
    recover_duration: 0.7,
    melee_constructor: (
        kind: Bash(
            damage: 40,
            poise: 50,
            knockback: 10,
            energy_regen: 0,
        ),
        range: 6.0,
        angle: 360.0,
        multi_target: Some(Normal),
        damage_effect: Some(Buff((
            kind: Winded,
            dur_secs: 15.0,
            strength: Value(5.0),
            chance: 1.0,
        ))),
    ),
    minimum_combo: 20,
)