#![enable(implicit_some)]
(
    name: Name("Goblin Thug"),
    body: RandomWith("goblin_thug"),
    alignment: Alignment(Enemy),
    loot: LootTable("common.loot_tables.creature.biped_small.goblin"),
    inventory: (
        loadout: Inline((
            inherit: Asset("common.loadout.world.goblin.goblin_thug"),
        )),    ),
    meta: [],
)