// Loot table that exists purely for price rationalisation // // This loot table should be marked as un-sellable. // If you want to add something that merchants can buy and sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ // High tier Ores (0.025, Item("common.items.mineral.ore.gold")), (0.03, Item("common.items.mineral.ore.silver")), (0.1, Item("common.items.mineral.ore.bloodstone")), (0.2, Item("common.items.mineral.ore.cobalt")), (0.5, Item("common.items.mineral.ore.coal")), (1.0, Item("common.items.mineral.ore.iron")), // High tier Gems (0.1, Item("common.items.mineral.gem.diamond")), (0.3, Item("common.items.mineral.gem.ruby")), (0.35, Item("common.items.mineral.gem.emerald")), (0.4, Item("common.items.mineral.gem.sapphire")), // High tier woods (0.05, Item("common.items.log.eldwood")), (0.1, Item("common.items.log.frostwood")), (0.2, Item("common.items.log.ironwood")), (0.5, Item("common.items.log.hardwood")), (1.0, Item("common.items.log.bamboo")), // High tier Animal Hide (0.025, Item("common.items.crafting_ing.hide.dragon_scale")), (0.15, Item("common.items.crafting_ing.hide.plate")), (0.22, Item("common.items.crafting_ing.hide.leather_troll")), (0.15, Item("common.items.crafting_ing.hide.rugged_hide")), (0.38, Item("common.items.crafting_ing.hide.carapace")), (0.6, Item("common.items.crafting_ing.hide.scales")), (1.1, Item("common.items.crafting_ing.hide.tough_hide")), // High tier Mob drops (0.005, Item("common.items.crafting_ing.animal_misc.phoenix_feather")), (0.025, Item("common.items.crafting_ing.golem_core")), (0.025, Item("common.items.crafting_ing.cursed_bead")), (0.025, Item("common.items.mineral.ore.ancient_gold")), (0.05, Item("common.items.crafting_ing.alkahest")), (0.05, Item("common.items.crafting_ing.dwarven_battery")), (0.25, Item("common.items.crafting_ing.animal_misc.large_horn")), (0.3, Item("common.items.crafting_ing.animal_misc.lively_vine")), (0.5, Item("common.items.crafting_ing.sticky_thread")), (1.0, Item("common.items.crafting_ing.earthern_shard")), // High tier Flowers (1.0, Item("common.items.flowers.pyrebloom")), (2.0, Item("common.items.flowers.moonbell")), // Sea Materials (0.05, Item("common.items.crafting_ing.abyssal_heart")), (0.085, Item("common.items.crafting_ing.pearl")), (0.25, Item("common.items.crafting_ing.brinestone")), (1.0, Item("common.items.crafting_ing.coral_branch")), // Ultra Rare drops (0.001, Item("common.items.crafting_ing.mindflayer_bag_damaged")), (0.001, Item("common.items.crafting_ing.glacial_crystal")), ]