FinisherMelee( energy_cost: 0, buildup_duration: 0.4, swing_duration: 0.2, recover_duration: 0.7, melee_constructor: ( kind: Bash( damage: 40, poise: 50, knockback: 10, energy_regen: 0, ), range: 6.0, angle: 360.0, multi_target: Some(Normal), damage_effect: Some(Buff(( kind: Winded, dur_secs: 15.0, strength: Value(5.0), chance: 1.0, ))), ), minimum_combo: 20, )