BasicMelee( energy_cost: 0, buildup_duration: 0.8, swing_duration: 0.1, recover_duration: 0.7, melee_constructor: ( kind: Bash( damage: 100.0, poise: 0.0, knockback: 30.0, energy_regen: 10.0, ), range: 5.0, angle: 60.0, damage_effect: Some(Buff(( kind: Burning, dur_secs: 1.0, strength: DamageFraction(0.1), chance: 0.3, ))), multi_target: Some(Normal), ), hit_timing: 0.5, ori_modifier: 0.2, )