BasicRanged( energy_cost: 0, buildup_duration: 1.6, recover_duration: 0.7, projectile: ( kind: Explosive( radius: 3, min_falloff: 0.5, reagent: Some(Purple), ), attack: Some(( damage: 26, energy: 0, )), ), projectile_body: Object(FireworkPurple), projectile_speed: 70.0, num_projectiles: 3, projectile_spread: 0.2, move_efficiency: 0.3, )