#![enable(implicit_some)] ( name: Name("Cultist"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.cultist.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.cultist.cultist"), active_hands: InHands((Choice([ (2, ModularWeapon(tool: Axe, material: Orichalcum, hands: One)), (4, Item("common.items.weapons.sword.cultist")), (2, Item("common.items.weapons.staff.cultist_staff")), (2, Item("common.items.weapons.hammer.cultist_purp_2h-0")), (2, ModularWeapon(tool: Hammer, material: Orichalcum, hands: One)), (2, Item("common.items.weapons.bow.velorite")), (1, Item("common.items.weapons.sceptre.sceptre_velorite_0")), ]), None)), )), items: [ (5, "common.items.consumable.potion_big"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )