BasicMelee( energy_cost: 0, buildup_duration: 0.5, swing_duration: 0.1, hit_timing: 0.5, recover_duration: 0.7, melee_constructor: ( kind: Slash( damage: 60.0, poise: 5.0, knockback: 5.0, energy_regen: 10.0, ), range: 7.0, angle: 75.0, damage_effect: Some(Buff(( kind: Frozen, dur_secs: 1.0, strength: Value(0.5), chance: 0.3, ))), multi_target: Some(Normal), ), ori_modifier: 0.2, )