ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Bash( damage: 8.0, poise: 5.0, knockback: 10.0, energy_regen: 0.0, ), scaled: Some(( kind: Bash( damage: 35.0, poise: 35.0, knockback: 35.0, energy_regen: 0.0, ))), range: 4.5, angle: 90.0, multi_target: Some(Normal), ), charge_duration: 1.7, swing_duration: 0.4, hit_timing: 0.5, recover_duration: 1.1, )