ComboMelee2( strikes: [ ( melee_constructor: ( kind: Slash( damage: 12, poise: 5, knockback: 0, energy_regen: 0, ), range: 4.0, angle: 45.0, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 5.0, strength: DamageFraction(0.25), chance: 1.0, ))), ), buildup_duration: 0.2, swing_duration: 0.1, hit_timing: 0.6, recover_duration: 0.4, ori_modifier: 0.6, ), ], energy_cost_per_strike: 5, meta: ( init_event: Some(EnterStance(Sword(Crippling))), ), )