RapidMelee( buildup_duration: 0.1, swing_duration: 0.1, recover_duration: 0.3, melee_constructor: ( kind: Slash( damage: 10, poise: 5, knockback: 0, energy_regen: 0, ), range: 4.0, angle: 15.0, damage_effect: Some(BuffsVulnerable(1.0, Bleeding)), ), energy_cost: 5, max_strikes: Some(4), move_modifier: 0.7, ori_modifier: 0.2, minimum_combo: 12, )