#![enable(implicit_some)] ( name: Name("Cardinal"), body: RandomWith("humanoid"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.sea_chapel.cardinal"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.sea_chapel.cardinal"), active_hands: InHands((Item("common.items.npc_weapons.unique.cardinal"), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank5.fullskill"), ], )