([ Group(Weapon(Staff)), // Fireball Skill((Staff(BDamage), 3)), Skill((Staff(BRegen), 2)), Skill((Staff(BRadius), 3)), // Flamethrower Skill((Staff(FRange), 2)), Skill((Staff(FDamage), 3)), Skill((Staff(FDrain), 2)), Skill((Staff(FVelocity), 2)), // Shockwave Skill((Staff(UnlockShockwave), 1)), Skill((Staff(SDamage), 2)), Skill((Staff(SKnockback), 2)), Skill((Staff(SRange), 2)), Skill((Staff(SCost), 2)), ])