[ (2.0, LootTable("common.loot_tables.materials.common")), (3.0, LootTable("common.loot_tables.food.prepared")), (1.0, Item("common.items.armor.misc.head.straw")), (0.5, Item("common.items.recipes.instruments")), (1.0, Item("common.items.recipes.food")), (1.0, Item("common.items.recipes.utility")), ]