ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Stab( damage: 0, poise: 0, knockback: 0, energy_regen: 0, ), scaled: Some(( kind: Stab( damage: 15, poise: 5, knockback: 0, energy_regen: 25, ))), range: 4.5, angle: 10.0, ), charge_duration: 0.5, swing_duration: 0.1, hit_timing: 0.2, recover_duration: 0.2, )