ChargedMelee( energy_cost: 0, energy_drain: 0, melee_constructor: ( kind: Slash( damage: 0, poise: 0, knockback: 0, energy_regen: 0, ), scaled: Some(( kind: Slash( damage: 10, poise: 10, knockback: 0, energy_regen: 15, ))), range: 3.0, angle: 360.0, multi_target: Some(Normal), ), charge_duration: 0.5, swing_duration: 0.2, hit_timing: 0.2, recover_duration: 0.3, )