BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 1.5, projectile: ( kind: Explosive( radius: 10, min_falloff: 0.5, reagent: Some(Yellow), terrain: None ), attack: Some(( damage: 15, energy: 0, buff: Some(( kind: Burning, dur_secs: 2, strength: DamageFraction(0.5), chance: 0.6, )), )), ), projectile_body: Object(BloodBomb), projectile_light: None, projectile_speed: 4.0, num_projectiles: Value(2), projectile_spread: 0.2, move_efficiency: 0.3, )