#![enable(implicit_some)] ( name: Name("Bloodservant"), body: RandomWith("bloodservant"), alignment: Alignment(Enemy), loot: Nothing, inventory: ( loadout: Inline(( active_hands: InHands((Item("common.items.npc_weapons.biped_small.vampire.bloodservant_axe"), None)), inherit: Asset("common.loadout.dungeon.vampire.bloodservant"), )), ), agent: ( idle_wander_factor: 0.0, aggro_range_multiplier: 2.0, ), meta: [], )