BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 0.75, projectile: ( kind: Hazard( is_sticky: true, duration: 10, ), attack: Some(( damage: 25, energy: 0, )), ), projectile_body: Object(AdletTrap), projectile_light: None, projectile_speed: 20.0, num_projectiles: Value(6), projectile_spread: 0.3, move_efficiency: 0.8, )