BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.3, projectile: ( kind: Pointed, attack: Some(( damage: 3.5, knockback: Some(5), energy: 4, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(Arrow), projectile_light: None, projectile_speed: 100.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )