BasicRanged( energy_cost: 0.0, buildup_duration: 1.1, recover_duration: 0.2, projectile: ( kind: Pointed, attack: Some(( damage: 34, knockback: Some(5), energy: 20, buff: Some(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, )), )), ), projectile_body: Object(SpectralSwordSmall), projectile_speed: 20.0, num_projectiles: Value(12), projectile_spread: 0.4, move_efficiency: 0.3, )