BasicRanged( energy_cost: 0, buildup_duration: 1.0, recover_duration: 1.6, projectile: ( kind: Explosive( radius: 7.2, min_falloff: 0.6, reagent: Some(Red), terrain: Some((5, Black)), ), attack: Some(( damage: 20, knockback: Some(22), energy: 0, buff: Some(( kind: Burning, dur_secs: 4, strength: DamageFraction(0.2), chance: 1.0, )), )), ), projectile_body: Object(Pumpkin), projectile_light: None, projectile_speed: 30.0, num_projectiles: Value(1), projectile_spread: 0.0, move_efficiency: 0.3, )