#![enable(implicit_some)] ( name: Name("Shamanic Spirit"), body: RandomWith("shamanic_spirit"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.terracotta.enemy"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.dungeon.terracotta.shamanic_spirit"), active_hands: InHands((Item("common.items.npc_weapons.unique.shamanic_spirit"), None)), )), ), meta: [], )