[ (1.0, All([ Lottery([ // Gear (0.5, LootTable("common.loot_tables.weapons.components.tier-3")), (0.25, LootTable("common.loot_tables.weapons.tier-3")), (0.25, LootTable("common.loot_tables.armor.tier-3")), // Currency (3.0, MultiDrop(Item("common.items.utility.coins"), 250, 500)), // Consumables (2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 2, 5)), // Food (1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 4)), // Recipe (0.2, Item("common.items.recipes.explosives")), (1.0, Item("common.items.recipes.instruments")), (1.0, Item("common.items.recipes.charms")), (1.0, Item("common.items.recipes.potions")), (1.0, Item("common.items.recipes.equipment.moderate")), (1.0, Item("common.items.recipes.armor.bloodsteel")), (1.0, Item("common.items.recipes.armor.moonweave")), (1.0, Item("common.items.recipes.armor.primal")), (1.0, Item("common.items.recipes.weapons.bloodsteel")), (1.0, Item("common.items.recipes.weapons.frostwood")), ]), Lottery([ (0.7, Nothing), (0.3, LootTable("common.loot_tables.consumables.pyrotechnics")), ]) ])), ]