[ (1.0, All([ Lottery([ // Gear (0.5, LootTable("common.loot_tables.weapons.components.tier-4")), (0.25, LootTable("common.loot_tables.weapons.tier-4")), (0.25, LootTable("common.loot_tables.armor.tier-4")), (0.1, Item("common.items.armor.misc.head.spikeguard")), // Currency (3.0, MultiDrop(Item("common.items.utility.coins"), 500, 1000)), // Consumables (2.0, MultiDrop(Item("common.items.consumable.potion_minor"), 4, 8)), // Food (1.0, MultiDrop(LootTable("common.loot_tables.food.prepared"), 2, 5)), // Recipes (0.2, Item("common.items.recipes.explosives")), (1.0, Item("common.items.recipes.instruments")), (1.0, Item("common.items.recipes.potions")), (1.0, Item("common.items.recipes.gliders")), (0.5, Item("common.items.recipes.equipment.moderate")), (0.5, Item("common.items.recipes.equipment.advanced")), (1.0, Item("common.items.recipes.armor.orichalcum")), (1.0, Item("common.items.recipes.armor.sunsilk")), (1.0, Item("common.items.recipes.armor.dragonscale")), (1.0, Item("common.items.recipes.weapons.orichalcum")), (1.0, Item("common.items.recipes.weapons.eldwood")), ]), Lottery([ (0.6, Nothing), (0.4, LootTable("common.loot_tables.consumables.pyrotechnics")), ]) ])), ]